Closed Surdjak closed 1 year ago
With how entrance randomization is currently implemented, mixed pools has a low success rate, which is multiplied for each world. I suggest increasing the retry_count
parameter to something like 64:
Ok so it can succeed, it just has a low success rate, got it. About those retries, does using a seed lock the tries ? Like the 20 first tries are always the same and thus will never ever succeed ?
Yes. The same seed on the same version and the same settings will either always succeed or always fail.
Settings string: HSS4BGBSL62AEMTDDSPMFQNA4Q79MADEBAATXR9N5MX89TSAAEAC2C8CAEAAANANHBATB8MA8ES2T6D
Tried generating with those settings but it always fail. Removing the mixed entrance pool solve the issue as well as removing the multiworld. So i guess those two settings does not like each other.