RomanHargrave / real-guns-hardcore

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Machine pistols act strangely when emptied in Last Stand #59

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Go into an online dm/tdm.
2. Make a class that has a machine pistol and last stand.
(For best results, make the class as follows: G18, any primary, SOH, any red 
perk, Last Stand, Akimbo. Attach Akimbo to G18.)
3. Waste most of your ammo, due to the last stand giving free handgun ammo bug. 
No extra magazines left, a few bullets in the gun.
4. Go into last stand. Immediatly spray as fast as you can. I reccomended the 
Akimbo G18 and SOH because that would use up ammo the fastest and better the 
chance of this being replicated.
5. On your last magazine (Still in last stand) with no extra bullets, hold down 
fire until you are out of ammo, but once you are out, do not let go of the fire 
button.
6. If done correctly, once you run out of handgun ammo, you will switch to the 
next weapon in stock.
7. When you get up, the weapon you switched to will disappear from your 
inventory.
NOTE: This applies to the FAMAS as well. If have the FAMAS as your primary, you 
will switch to the burst-fire mode of the FAMAS. As you get up, you will only 
have the G18s and the M203, not the rifle part.
What is the expected output? What do you see instead?

What version of the product are you using? On what operating system?
RGH_1_11_Beta2_Skulltag, windows XP

Please provide any additional information below.
I have not yet bothered to attempt this with the PP2K; I will test it as soon 
as I get the chance.
If this is too confusing, I will see if I can capture some video of it.
Also, I have not yet attempted this offline.

Original issue reported on code.google.com by Spaml...@gmail.com on 25 May 2011 at 2:20

GoogleCodeExporter commented 9 years ago
Replicated with PP2K online.

Original comment by Spaml...@gmail.com on 25 May 2011 at 9:48

GoogleCodeExporter commented 9 years ago
Replicated offline and in campaign mode.

Original comment by Spaml...@gmail.com on 29 May 2011 at 1:21

GoogleCodeExporter commented 9 years ago
r455 fixed the game-breaking "Lose the weapon" part.

However the "switched weapons after running out of ammo" is certainly a bug as 
well (though it might be a bug in Skulltag/ZDoom), so I'm marking this as 
partially fixed only.

Thanks for another very nice bug report!

Original comment by mzabsky on 31 May 2011 at 6:49