Open hugobritobh opened 5 years ago
Hi. I haven't tested it on Android. I will check it tomorrow and will let you know about how it goes.
For some reason 'Scripting define symbols' property in Project Settings was reset after upgrading unity version. You need to add 'NETSTACK_SPAN' there.
I was able to build APK after that. Please try it and tell me if it works.
In terms of compilation it worked, however have you ever tried to make an android connect to a windows application? localhost
I can't log in and debug the APK (within Android).
Already tried changing to .NET 4.X, Net Standard and IL2CPP
I'll keep trying
Will do today :D
For some reason, GameController is getting disabled at startup only on Android. :/
If you enable it anyway and try to start server/client - strange things will happen. Seems like method interrupts in the middle. I just don't understand wtf is going on D:
I even enabled it to show all sorts of messages, yet I didn't see any exceptions or errors in the Unity Console. This makes work harder :)
Em qui, 22 de ago de 2019 às 13:55, Roman Zhuravlev < notifications@github.com> escreveu:
For some reason, GameController is getting disabled at startup only on Android. :/
If you enable it anyway and try to start server/client - strange things will happen. Seems like method interrupts in the middle. I just don't understand wtf is going on D:
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I am using the Git example to export to Android. However, it does not work.
I've tried using mono, Net Standard, Net 4.X and IL2CPP. The BitBuffer class of the error in the FromSpan method.
Have you generated an APK? I'm using Unity3D 2019.2