Closed voltzlader closed 2 years ago
For animation game uses keyframes with timestamps. Since blender uses keyframes with fixed interval, I use linear interpolation on 60fps. this might result to small animation bugs. For me it just looks OK. I see you run sync_move_player animation. This type of animation usually have data for camera movement (move_player_cam). For cooler look developers can distort animation or dont use some bones for better look on centrain perspective.
Some of the animations look okay with only a few bugs, like this walk cycle:
But with other animations like this sync move, you can see the janky movements. Is this just how the coding works with the interpolation, or am I inputting something wrong so it ends up this way? I understand that they use cameras so they don't animate the body, but you can tell theres's a difference between this and the final animation wise.
https://www.youtube.com/watch?v=SkfzLIurn7I
Is there some way to possibly remove the interpolation, or is this just how the add on is programmed?
Thanks
Certain bones seem to be off-centered, including the root bone but particularly when it's for accessory items like Ghetsis' cane or Archie's anchor and many others.
Facial animations seem to be have a lot of clipping on the mouths or poseable brows.
And since update 2.10.0 or prior character movement appears to be pretty jerky and incorrectly timed.
There's this Maxscript for 3DS Max which present none of the above issues by killercracker. It would be worth checking out for its implementation: https://drive.google.com/drive/folders/1wB_AeF7tR47aeHdH3HCGNovklMgxVv8J
(Exported as .fbx) https://user-images.githubusercontent.com/49895285/147031213-2b461502-a75f-488c-a34c-35ac56b56f4d.mp4
Also, aside of the needed overhaul the script needs to be updated to Blender 3.0-
Fixed issues with face, and other animations that involve translation (didnt propertly convert bone to local coordanates space) Although remove interpolation. animation now smoother. Test with Blender 3.1, works well
I downloaded this, and I got the animations working.. somewhat. They're really janky and seems to be only importing the keyframes. I understand that there needs to be a keyframe on each frame for importing, but even doing that isn't working and I've been trying at this for a few days. Do you have any pointers / can you explain how to get this working better in more detail? Thanks
Sent an example of the error:
https://user-images.githubusercontent.com/83433948/116630521-4d403300-a921-11eb-8a85-b3ccad32b531.mov