Open ZoruaLoL opened 2 years ago
I know about this issue. Its because blender interpolates quaternion by componets isted of slerp. So it cant calcalate periodic rotation. I will fix this later by adding extra frames
Fixed quaternion rotations by interpolating all frames
There seems to be a bit of clipping from the "LowerTeeth" bone for certain characters (either passing through the jaw or the tongue)
Chuck's dumbbell is completely offset during his "appearance_2.lmd" animation And his teeth appear to be at the bottom of his mouth
Teeth issues fixed in latest update
Trying out the update script and it works really well, however there's a small new bug introduced: some bits of the skeleton seem to behave erratically at times
https://user-images.githubusercontent.com/49895285/165140496-9add4b28-29fc-4532-b8c5-9ee3483f7b25.mp4