Romulion / LMD_Animation_Loader

Animation loader script for Blender
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Bone scaling is not supported #8

Open LoneEevee opened 1 year ago

LoneEevee commented 1 year ago

On certain characters' facial expressions, the lips/teeth may need to scale to pull off some of the faces they make in game, and it doesn't seem like this is supported yet.

Mockup with bone scaling: _BoneScale

Direct keyframe animation: _BoneNoScale

LoneEevee commented 1 year ago

Slight hiccup with my post, I forgot this character doesn't actually grit his teeth when angry. I still feel it's worth looking into, since I feel other characters still may use it, although I can't think of any off the top of my head would.

PlasteredCrab commented 1 year ago

This is definitely something that is used in-game and not supported currently afaik. Might be those pointers to unknown transform structs