A web browser MUD. It originally started life as a clone of MajorMUD, but may end up diverging from that vision significantly in the end. Who knows. We shall see!
When an item is hidden, it goes into a "hidden" state. The game should record the time at which it was hidden, and increase the amount of perception needed to find it again with time. The idea is if you drop an item into some grass, and the grass grows, it gets harder to find later on. Or dirt/dust covers up the item, etc. I'm thinking of using some 1/x scale so that things don't become literally impossible to find at some point.
When an item is hidden, it goes into a "hidden" state. The game should record the time at which it was hidden, and increase the amount of perception needed to find it again with time. The idea is if you drop an item into some grass, and the grass grows, it gets harder to find later on. Or dirt/dust covers up the item, etc. I'm thinking of using some 1/x scale so that things don't become literally impossible to find at some point.