Describe The Bug:
I want my /wild command to teleport players to anywhere that is 16,000 or more blocks from the center. I have sort of implemented this, but the problem is that I have implemented it so that the MinRadius is 16000 which causes players to only be teleported to the corners of the map where both x and z are above 16000. I want it to be so that it will teleport the player to any random place where either the x or z coordinate is above 16000.
How To Reproduce:
Default:
UseWorldBorder: false
# # "Biomes: []" means all biomes are allowed! #
# # Biomes are optional, more biomes at https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html #
Biomes: []
MaxRadius: 20000
MinRadius: 16000
# # If "UseWorldBorder" is set to true above, Center X and Z will be ignored! #
CenterX: 0
CenterZ: 0
Shape: square
MaxY: 320
MinY: 0
Expected Behavior:
The plugin should send the player to an area where either x or z is above MinRadius, not exclusively to an area only in which x AND z are above MinRadius. This will allow players to be teleported to the outskirts of the map and not just the outer corners of the map.
Screenshots/Error Log:
As you can see in the picture (player location heatmap), players on my map are only sent to the corners of the world while the outskirt edges of the world remain unexplored. (Where both x and z are outside 16k.)
Plugin Version:
BetterRTP 3.6.10 BetterRTPAddons 1.8.8
Describe The Bug: I want my
/wild
command to teleport players to anywhere that is 16,000 or more blocks from the center. I have sort of implemented this, but the problem is that I have implemented it so that theMinRadius
is 16000 which causes players to only be teleported to the corners of the map where both x and z are above 16000. I want it to be so that it will teleport the player to any random place where either the x or z coordinate is above 16000.How To Reproduce:
Expected Behavior: The plugin should send the player to an area where either
x
orz
is aboveMinRadius
, not exclusively to an area only in whichx
ANDz
are aboveMinRadius
. This will allow players to be teleported to the outskirts of the map and not just the outer corners of the map.Screenshots/Error Log:
As you can see in the picture (player location heatmap), players on my map are only sent to the corners of the world while the outskirt edges of the world remain unexplored. (Where both x and z are outside 16k.)