Closed ChrisTaylor201 closed 2 years ago
Hey mate, so the way you executed /rtp info is viewing it with the current permissions of the player executing, so most likely you are bypassing cooldowns so they are not being applied, the N/A
shows up is when the command is not executed by a player, so a permission check is not performed.
I would suggest performing /rtp info world <player you want to check>
and see what info shows up, and check if players are allowed to bypass cooldowns with the betterrtp.bypass.cooldown
permission
I originally ran the /rtp info
command from the console, but the output of the /rtp info world <player>
command is the same, only the number of queued positions differs.
I also checked the given permission, and none of our players inherit it.
Okay, then I would recommend enabling Debugger
in the config and get me a log after executing /rtp reload
Here you are.
Just uploaded a new patch that should fix this issue! This problem was actually very hidden and required only one line of code, but worked it out with someone and we got it fixed! Grab the new version here https://www.spigotmc.org/resources/betterrtp.36081/update?update=453764
Unfortunately, this only partially fixed the issue – cooldowns are now applied per world, but instead of the world-specific durations, the global one is used for all.
I've updated to the latest release and am also seeing this issue. I have a custom world set, including the setting 'Cooldown: 900'. I also have the 'Cooldown' section setting 'PerWorld' set to true. However every world just uses the default cooldown time that's set in the 'Cooldown' section. I've attached my current config for reference. kohirtp.txt
Okay, Ima reopen this issue cause I've seen some other reports on this, I will continue to look at how I can get this fixed ;)
After updating to the latest version, per world cooldowns work as expected. Thank you for the fix!
Plugin Version: 3.4.2-1
Describe The Bug: Per world cooldowns aren't applied, players can randomly teleport as if no cooldowns have been set.
How To Reproduce:
Settings.Cooldown.PerWorld
option.Expected Behavior: Per world cooldowns should be applied.
Screenshots/Error Log: None.
Additional Context: Here's our configuration and the output of the
/rtp info
command. As you can see, each world has a different non-zero cooldown. However, the parts of the output containingCooldown: 0N/A
don't seem right to me; are the cooldowns loaded correctly?