I am working on Linux with MonoGame 3.7.1. I've followed all the necessary steps, all resources build properly, but immediately upon running I get an exception thrown somewhere down the stack from UserInterface.Initialize() when trying to load the prebuilt effect .xnb's. It's a generic Exception that seems to come from MonoGame itself, with the description being:
This MGFX effect is for an older release of MonoGame and needs to be rebuilt.
I have access to a Windows machine so I can build for 3.7.1 if need be, but I'm unsure if updating the .xnb's in the repo would break for older versions of MonoGame.
I am working on Linux with MonoGame 3.7.1. I've followed all the necessary steps, all resources build properly, but immediately upon running I get an exception thrown somewhere down the stack from
UserInterface.Initialize()
when trying to load the prebuilt effect .xnb's. It's a generic Exception that seems to come from MonoGame itself, with the description being:This MGFX effect is for an older release of MonoGame and needs to be rebuilt.
I have access to a Windows machine so I can build for 3.7.1 if need be, but I'm unsure if updating the .xnb's in the repo would break for older versions of MonoGame.