Closed tdutoit closed 7 years ago
Hello @tdutoit, good afternoon :)
Just making sure, did you remember to add reference to DataTypes.dll from your content manager?
https://github.com/RonenNess/GeonBit.UI/blob/master/README.md#install (step 1).
If yes / didn't work, another thing I would do is adding the content files not as link, I had some problems in the past with MG 3.6 with links on Windows, but I have to admit I'm not sure if it wasn't just me misusing it.
Let me know if it worked. Thanks!
Hi @RonenNess
I did not realise you could add references to the Content Manager. Been adding and re-adding the DataTypes.dll to my project with no success.
That did indeed fix my problem.
Thank you kindly for your quick assistance.
Glad I could help, if you have any more questions don't hesitate to ask :)
Willdo! Had an older version of GeonBit.UI running for a couple of months now... But was stumped on starting a new project. Really love your UI library. In my opinion, the best and easiest to use of the current bunch of implementations.
Thank you :)
Good morning.
Trying to use Geonbit, but cannot get it setup on my system. Using Visual Studio 2015. With Monogame 3.6
This is where my issues start coming in: When I try and rebuild the contents inside my Content Manager, Im presented with a couple of errors:
"Importer (XmlImporter) had unexpected failure!"
They are for any XML files inside the "GeonBit" folder.
I found that I can bypass these errors, by browsing through the Content Manager, and then setting all the XML files' "Build Action" to "Copy"
Unfortunately, when I try and run my project, it will then start complaining about "cursor.xnb" not being in the compiled Content folder.
What am I doing wrong?
Kind regards