Closed SerialKicked closed 5 years ago
Woha that's a serious bug, crashing the game is not cool at all. Not sure when I'll have time to dive into this (looks a bit tricky too), but may I suggest that until its solved wrap this call with try-catch and some default handling, so it won't crash your clients..
Ofc if you find any additional data let me know..
Thanks,
Fixed, currently in a branch, will be merged and released soon.
Thanks!
Thank you! Sorry i couldn't get back to you earlier, I've been kept extremely busy these last few weeks.
I'm so sorry (but welcome to my life)
A bug that i noticed before, but were never able to reproduce in a consistent fashion. I had a way to avoid it entirely, but it's apparently not reliable, as i have users complaining about it now.
simply put, things like that:
can trigger a crash when the user click on the dropdown (can't reproduce but here's a trace https://pastebin.com/GVWKUfme ).
Setting the selectedindex after autosetlistheight can trigger a crash too, on rendering/update, but that i managed to avoid. I would love to be more precise, but it's definitely not consistent, or at least i haven't found what would make it consistent.
Might have something to do with me setting up the size vector, which is apparently for the underlying select list, and not the drop-down itself. I'm not sure, but any pointer would be super helpful.
Cheers.