Open l3enQ opened 9 months ago
I checked and saw that in the mouse movement event, the position relative to the last point is saved, which can cause lag. I changed this routine to coordinates relative to the click point.
Also, I added a flag in the bottom line so that PortView.qml::opacity properties do not change when the Nodes are moving.
https://github.com/Roniasoft/NodeLink/blob/wip/movement_speed/resources/View/PortView.qml#L39
My changes are available on the movement_speed branch. I would be grateful if someone could test them.
Memory managment checked; There's no memory leak. Nodes destroy correctly after deleting from scene but I found that some function in I_Scene.qml can be written in better way. I'll send a PR
Describe the bug A clear and concise description of what the bug is.
To Reproduce Steps to reproduce the behavior:
Expected behavior A clear and concise description of what you expected to happen.
Screenshots If applicable, add screenshots to help explain your problem.
Software Versions Application version: (add either official git release version or git SHA) Firmware version: (add either official git release version or git SHA)
Additional context Add any other context about the problem here.