Closed cookta2012 closed 8 years ago
I know, it's quite different from CryCIL, both have their advantages: CryEngine's is less limited and is cross-compatible, while CryCIL is coded for better performance, has vastly more expansive Mono interface for C++ code and has far better documentation.
Ok I will give it a try, what version of CryEngine is necessary? for CryCIL?
On Sun, May 15, 2016 at 11:13 AM, RoqueDeicide notifications@github.com wrote:
Closed #8 https://github.com/RoqueDeicide/CryCIL/issues/8.
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Don't try it yet, I'm in progress of updating it to work with CryEngine 5, then I will update code to 5.1, and then I'll proceed to do start-up debugging and lastly I will debug parts that will allow me to re-create the code of CryEngine C# framework samples (like Sydewinder). Until then CryCIL is practically unusable.
I cannot give any definite ETAs, since my productivity is hindered by a health problem that I'm currently resolving (might take up to a half of the year).
Most definitely take care of yourself last thing we need is another person out of commission permanently. No rush. On May 15, 2016 12:51 PM, "RoqueDeicide" notifications@github.com wrote:
Don't try it yet, I'm in progress of updating it to work with CryEngine 5, then I will update code to 5.1, and then I'll proceed to do start-up debugging and lastly I will debug parts that will allow me to re-create the code of CryEngine C# framework samples (like Sydewinder). Until then CryCIL is practically unusable.
I cannot give any definite ETAs, since my productivity is hindered by a health problem that I'm currently resolving (might take up to a half of the year).
— You are receiving this because you authored the thread. Reply to this email directly or view it on GitHub https://github.com/RoqueDeicide/CryCIL/issues/8#issuecomment-219300152
CryEngine 5.0 already has a C# binding