On the latest version of RMG (0.5.2) on Windows 10 and using a stadia controller, unless i reboot the emulator after each game, the controller is marked as (not found) within input settings. I have attached a screenshot of both the log and input window of what happens after starting a second game. Unplugging the controller and plugging it in again while in game seems to fixes this, but if i shutdown the game and start another, it will be unrecognized again. This controller works fine in any other emulators and games, i believe it simply uses xinput. Pressing the refresh button also seems to do nothing.
This seems to happen with every single version of RMG that relies on RMG-Input, 0.1.4, which i had laying around and uses libmupen64plus-input-qt has no problems, however it is not compatible with later releases of RMG.
On the latest version of RMG (0.5.2) on Windows 10 and using a stadia controller, unless i reboot the emulator after each game, the controller is marked as (not found) within input settings. I have attached a screenshot of both the log and input window of what happens after starting a second game. Unplugging the controller and plugging it in again while in game seems to fixes this, but if i shutdown the game and start another, it will be unrecognized again. This controller works fine in any other emulators and games, i believe it simply uses xinput. Pressing the refresh button also seems to do nothing.
This seems to happen with every single version of RMG that relies on RMG-Input, 0.1.4, which i had laying around and uses libmupen64plus-input-qt has no problems, however it is not compatible with later releases of RMG.