Open jxjacob opened 2 weeks ago
Can you provide me with a savestate when the water is incorrectly rendered?
Here you go wherethewater.zip
Thank you, I've reported this regression to GLideN64 :heart:
And I've reverted the broken code from RMG, so it'll be 'fixed' in the next RMG version
As of RMG 0.6.1, the updated version of GLideN64 has issues correctly rendering almost all of the water in Donkey Kong 64. Collision and game behaviour remains the same; purely a visual bug.
Water will randomly and inconsistently cycle between:
Copying the
mupen64plus-video-GLideN64.dll
file from RMG 0.6.0 into RMG 0.6.1 (with the same settings) restores the water, so issue is definitely in the new version.Apologies if this is a bug better suited to be reported to GLideN64 themselves, but I'm unsure what version of GLide is in RMG 0.6.1 to make such a bug report to them.
Specs: Windows 10 Home - version 22H2 RTX 2060 Super