Rosalie241 / RMG

Rosalie's Mupen GUI
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GLideN64 issue with water in Donkey Kong 64 #268

Open jxjacob opened 2 weeks ago

jxjacob commented 2 weeks ago

As of RMG 0.6.1, the updated version of GLideN64 has issues correctly rendering almost all of the water in Donkey Kong 64. Collision and game behaviour remains the same; purely a visual bug.

Water will randomly and inconsistently cycle between:

  1. Incorrect faded black texture Screenshot 2024-06-06 211642
  2. No texture at all Screenshot 2024-06-06 211647
  3. Correct vanilla texture image

Copying the mupen64plus-video-GLideN64.dll file from RMG 0.6.0 into RMG 0.6.1 (with the same settings) restores the water, so issue is definitely in the new version.

Apologies if this is a bug better suited to be reported to GLideN64 themselves, but I'm unsure what version of GLide is in RMG 0.6.1 to make such a bug report to them.

Specs: Windows 10 Home - version 22H2 RTX 2060 Super

Rosalie241 commented 2 weeks ago

Can you provide me with a savestate when the water is incorrectly rendered?

jxjacob commented 2 weeks ago

Here you go wherethewater.zip

Rosalie241 commented 2 weeks ago

Thank you, I've reported this regression to GLideN64 :heart:

And I've reverted the broken code from RMG, so it'll be 'fixed' in the next RMG version