Open HeyItsLollie opened 1 year ago
Why would you need a custom directory for that? i.e on a portable installation it uses the Data/Covers
directory and on i.e flatpak/a system linux installation it uses the user data path/Covers
directory.
It checks for the following files when loading the covers:
1) MD5.png/jpg/jpeg
2) Good Name.png/jpg/jpeg
3) Internal ROM Name.png/jpg/jpeg
(You can find all this information about a certain ROM when you right click -> ROM Information)
If you join the discord server you'll find a cover pack for lots of games available for download so you can see how it's used there.
Ahaaa, so two things happened:
Covers
folder anywhere - not even inside the Data
folder. It doesn't exist in the portable installation zip either.Now that I've added a cover image myself, I see that the Covers
folder has been created.
I'd like to suggest instead that an empty Data\Covers
directory should exist for new installations, since this isn't really obvious for new users.
I agree documentation is lacking and should exist to explain things like this clearly, I'll keep it in mind and try to write something in the near future!
--fullscreen
will launch RMG in fullscreen
It'd be great if game entries could automatically load cover images from a specific folder, provided the image shares the same filename as the ROM file.
eg: If "GoldenEye 007 (USA).z64" had no cover art, RMG could search in the "Cover Images\" directory and try to match with "GoldenEye 007 (USA).png/jpg"