Closed RosaryMala closed 8 years ago
Pretty much what it says. The solution would be to always get the most needed block when it does a meshing, rather than have a fixed queue, or at least check if it's in the viewable area, and skip it if it's not, going directly to the next one.
Fixed by having a fixed length queue.
Pretty much what it says. The solution would be to always get the most needed block when it does a meshing, rather than have a fixed queue, or at least check if it's in the viewable area, and skip it if it's not, going directly to the next one.