Open yoiang opened 7 years ago
Does the outputlog.txt say anything?
You'll have to find out where it goes on OSX
On 01-Jan-2017 2:32 AM, "Ian G" notifications@github.com wrote:
Hello! I'm new to using Armok Vision so I may be doing something wrong but:
When I load up my game I have a giant gaping hole where everything should be! I see my dwarves and other bits floating in it but otherwise it is empty.
Thanks so much for your time! [image: item-0_and_item-0_and_item-0_and_item-0_and_item-0_and_item-0_and_appletimemachineextra_and_applebluetoothextra_and_airportextra_and_displaysextra_and_batteryextra_and_appletextinputextra] https://cloud.githubusercontent.com/assets/89718/21579238/8ae4b308-cf72-11e6-83f6-f50ba77ad0c8.png
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For future reference on OSX it is player.log
and it is found at ~/Library/Logs/Unity
I had a few occurances of this happen with various OBJ
files:
UnauthorizedAccessException: Access to the path "/private/var/folders/42/wb19bbt50bn_vt2g66pw2zdh0000gn/T/AppTranslocation/0E01887A-30E8-4783-AAF5-5E2937BCAA5A/d/Armok Vision.app/Contents/Resources/Data/StreamingAssets/TileMeshes/FLOOR.obj" is denied.
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode)
at MeshContent.AddTypeElement (System.Xml.Linq.XElement elemtype) [0x00000] in <filename unknown>:0
at TileConfiguration`1[MeshContent].ParseContentElement (System.Xml.Linq.XElement elemtype, System.Object externalStorage, System.Object secondaryDictionary) [0x00000] in <filename unknown>:0
at TileConfiguration`1[MeshContent].AddSingleContentConfig (System.Xml.Linq.XElement elemRoot, System.Object externalStorage, System.Object secondaryDictionary) [0x00000] in <filename unknown>:0
at ContentLoader+<ParseContentXMLFile>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<ParseContentIndexFile>c__Iterator1:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
For context, apparently when one runs an unsigned app from outside of the Applications folder Sierra's Gatekeeper actually runs it from a randomized location within /private/var/folders/
as a security measure.
Moving the app into the Applications folder resolves this behavior but I'm unclear as to why it was happening and only to specific files, files I verified were at the requested location. OSX APP
files should be comfortably run from any location.
This happens to me as well. Could it be a bug in an old Unity version?
Moreover, switching to FPS view when this is happening causes me to fall through the world, even from a high elevation, even though I should contact the surface at some point.
Hello! I'm new to using Armok Vision so I may be doing something wrong but:
When I load up my game I have a giant gaping hole where everything should be! I see my dwarves and other bits floating in it but otherwise it is empty.
Thanks so much for your time!