RosaryMala / armok-vision

A 3d realtime visualizer for Dwarf Fortress
MIT License
320 stars 27 forks source link

Empty Starry Sky #38

Open jghibiki opened 7 years ago

jghibiki commented 7 years ago

When I launch Armok vision, all I see is a blank starry sky: untitled

The only output logged to the console is:

Set current directory to /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux
Found path: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision.x86_64
Mono path[0] = '/home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed'
Mono path[1] = '/home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Mono'
Mono config path = '/home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
client has 4 screens
displaymanager screen (0)(LVDS1): 1600 x 900
Using libudev for joystick management

Importing game controller configs

I am running on arch linux with DFHack version 0.43.03-r1. I have tried every release of armok vision and the same result is produced by all.

The only keybindings that appear to work is right clicking to swivel the camera.

Thank you.

RosaryMala commented 7 years ago

Does it say anything in the output log?

On 03-Jan-2017 12:49 PM, "Jordan Goetze" notifications@github.com wrote:

When I launch Armok vision, all I see is a blank starry sky: [image: untitled] https://cloud.githubusercontent.com/assets/6537066/21601626/0de8a7f6-d152-11e6-98e3-921dc7471525.png

The only output logged to the console is:

Set current directory to /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux Found path: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision.x86_64 Mono path[0] = '/home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed' Mono path[1] = '/home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Mono' Mono config path = '/home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Mono/etc' displaymanager : xrandr version warning. 1.5 client has 4 screens displaymanager screen (0)(LVDS1): 1600 x 900 Using libudev for joystick management

Importing game controller configs

I am running on arch linux with DFHack version 0.43.03-r1. I have tried every release of armok vision and the same result is produced by all.

Thank you.

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jghibiki commented 7 years ago

Where would the output log be located? I see nothing in the current directory.

RosaryMala commented 7 years ago

On Windows its inside Armok Vision_Data. Don't know where it is in Linux.

On 03-Jan-2017 2:46 PM, "Jordan Goetze" notifications@github.com wrote:

Where would the output log be located, I see nothing in the current directory.

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jghibiki commented 7 years ago

By referencing unity's documentation I was able to find the log file at ~/.config/unity3d/GopalGraphics/Armok\ Vision/Player.log it is as follows:

v0.14.0 Log

Selecting FBConfig
GLX_FBCONFIG_ID=119
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=0
GLX_SAMPLE_BUFFERS_ARB=0
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE

Desktop is 1600 x 900 @ 60 Hz
XError: GLXBadFBConfig (error 178, opcode 155/34, serW: [pulseaudio] core-util.c: Failed to open configuration file '/home/jghibiki/.config/pulse//daemon.conf': Permission denied
W: [pulseaudio] daemon-conf.c: Failed to open configuration file: Permission denied
splay 0x3166010
XError: GLXBadFBConfig (error 178, opcode 155/34, serial 66, XID 02e00002, display 0x3166010
XError: GLXBadFBConfig (error 178, opcode 155/34, serial 69, XID 02e00002, display 0x3166010
XError: GLXBadFBConfig (error 178, opcode 155/34, serial 72, XID 02e00002, display 0x3166010
Initialize engine version: 5.4.1f1 (649f48bbbf0f)
GfxDevice: creating device client; threaded=1
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event GLX_EXT_buffer_age 
Setting maxVSyncInterval to 4
Renderer: Mesa DRI Intel(R) Ivybridge Mobile 
Vendor:   Intel Open Source Technology Center
Version:  3.3 (Core Profile) Mesa 13.0.2
GLES:     0
 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
 GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_AR
B_shader_image_size GL_ARB_shader_objects GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_verte
x_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL
_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc
OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level  <OpenGL 3.3> ; Context handle 53274208
AudioManager: Using ALSA: default
Begin MonoManager ReloadAssembly
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Ionic.Zip.dll (this message is harmless)
Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Ionic.Zip.dll into Unity Child Domain
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/protobuf-net.dll (this message is harmless)
Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/protobuf-net.dll into Unity Child Domain
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Newtonsoft.Json.dll (this message is harmless)
Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain
- Completed reload, in  0.045 seconds
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.dll (this message is harmless)
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Xml.Linq.dll (this message is harmless)
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Xml.dll (this message is harmless)
Default vsync count 0
requesting resize 1600 x 900
resizing window to 1600 x 900
Desktop is 1600 x 900 @ 60 Hz
Using libudev for joystick management

Importing game controller configs
UnloadTime: 0.766000 ms
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Runtime.Serialization.dll (this message is harmless)
Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Data.dll (this message is harmless)
Changing to GodView

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Started Monitor Mode

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Configuration.dll (this message is harmless)
Could not read handshake header.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DF Connection Failure

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 7f7c1e255700 -> priority: 1 
WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Setting to default shader.
Kernel 'KEyeHistogram' not found

(Filename:  Line: 272)

UnityException: FindKernel failed
  at (wrapper managed-to-native) UnityEngine.ComputeShader:FindKernel (string)
  at UnityEngine.PostProcessing.EyeAdaptationComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in <filename unknown>:0 
  at UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

Kernel 'KEyeHistogram' not found

(Filename:  Line: 272)

UnityException: FindKernel failed
  at (wrapper managed-to-native) UnityEngine.ComputeShader:FindKernel (string)
  at UnityEngine.PostProcessing.EyeAdaptationComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in <filename unknown>:0 
  at UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

I manually truncated the log as it just repeats Kernel KEyeHistogram not found.

I can also confirm that the RemoteFortressReader plugin was loaded by dfhack.

[DFHack]# plug RemoteFortressReader
                     Name      State Cmds  Enabled
     RemoteFortressReader     loaded    1      n/a
RosaryMala commented 7 years ago

Hm, the relevant part is where it could not read the handshake header.

I'll need to do some debugging.

On 03-Jan-2017 11:36 PM, "Jordan Goetze" notifications@github.com wrote:

By referencing unity's documentation https://docs.unity3d.com/Manual/LogFiles.htm I was able to find the log file at ~/.config/unity3d/GopalGraphics/Armok\ Vision/Player.log it is as follows:

v0.14.0 Log

Selecting FBConfig GLX_FBCONFIG_ID=119 GLX_BUFFER_SIZE=32 GLX_DOUBLEBUFFER=1 GLX_RED_SIZE=8 GLX_GREEN_SIZE=8 GLX_BLUE_SIZE=8 GLX_ALPHA_SIZE=8 GLX_DEPTH_SIZE=24 GLX_STENCIL_SIZE=8 GLX_SAMPLES_ARB=0 GLX_SAMPLE_BUFFERS_ARB=0 GLX_STEREO=0 GLX_CONFIG_CAVEAT=NONE

Desktop is 1600 x 900 @ 60 Hz XError: GLXBadFBConfig (error 178, opcode 155/34, serW: [pulseaudio] core-util.c: Failed to open configuration file '/home/jghibiki/.config/pulse//daemon.conf': Permission denied W: [pulseaudio] daemon-conf.c: Failed to open configuration file: Permission denied splay 0x3166010 XError: GLXBadFBConfig (error 178, opcode 155/34, serial 66, XID 02e00002, display 0x3166010 XError: GLXBadFBConfig (error 178, opcode 155/34, serial 69, XID 02e00002, display 0x3166010 XError: GLXBadFBConfig (error 178, opcode 155/34, serial 72, XID 02e00002, display 0x3166010 Initialize engine version: 5.4.1f1 (649f48bbbf0f) GfxDevice: creating device client; threaded=1 GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_create_context_robustness GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event GLX_EXT_buffer_age Setting maxVSyncInterval to 4 Renderer: Mesa DRI Intel(R) Ivybridge Mobile Vendor: Intel Open Source Technology Center Version: 3.3 (Core Profile) Mesa 13.0.2 GLES: 0 GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_object_purgeable GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_AR B_shader_image_size GL_ARB_shader_objects GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_uniform_buffer_object GL_ARB_verte x_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_IBM_multimode_draw_arrays GL _INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robustness GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_conditional_render GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc OPENGL LOG: Creating OpenGL 3.3 graphics device ; Context level <OpenGL 3.3> ; Context handle 53274208 AudioManager: Using ALSA: default Begin MonoManager ReloadAssembly Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.UI.dll (this message is harmless) Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.UI.dll into Unity Child Domain Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.Networking.dll (this message is harmless) Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Ionic.Zip.dll (this message is harmless) Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Ionic.Zip.dll into Unity Child Domain Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/protobuf-net.dll (this message is harmless) Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/protobuf-net.dll into Unity Child Domain Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Newtonsoft.Json.dll (this message is harmless) Loading /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/Newtonsoft.Json.dll into Unity Child Domain

  • Completed reload, in 0.045 seconds Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Xml.Linq.dll (this message is harmless) Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Xml.dll (this message is harmless) Default vsync count 0 requesting resize 1600 x 900 resizing window to 1600 x 900 Desktop is 1600 x 900 @ 60 Hz Using libudev for joystick management

Importing game controller configs UnloadTime: 0.766000 ms Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Runtime.Serialization.dll (this message is harmless) Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Data.dll (this message is harmless) Changing to GodView

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Started Monitor Mode

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Platform assembly: /home/jghibiki/Downloads/Armok.Vision.v0.14.0.Linux/Armok Vision_Data/Managed/System.Configuration.dll (this message is harmless) Could not read handshake header.

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

DF Connection Failure

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Setting up 1 worker threads for Enlighten. Thread -> id: 7f7c1e255700 -> priority: 1 WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/Post FX/Eye Adaptation' - Setting to default shader. Kernel 'KEyeHistogram' not found

(Filename: Line: 272)

UnityException: FindKernel failed at (wrapper managed-to-native) UnityEngine.ComputeShader:FindKernel (string) at UnityEngine.PostProcessing.EyeAdaptationComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in :0 at UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in :0

(Filename: Line: -1)

Kernel 'KEyeHistogram' not found

(Filename: Line: 272)

UnityException: FindKernel failed at (wrapper managed-to-native) UnityEngine.ComputeShader:FindKernel (string) at UnityEngine.PostProcessing.EyeAdaptationComponent.Prepare (UnityEngine.RenderTexture source, UnityEngine.Material uberMaterial) [0x00000] in :0 at UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in :0

(Filename: Line: -1)

I manually truncated the log as it just repeats Kernel KEyeHistogram not found.

I can also confirm that the RemoteFortressReader plugin was loaded by dfhack.

[DFHack]# plug RemoteFortressReader Name State Cmds Enabled RemoteFortressReader loaded 1 n/a

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jghibiki commented 7 years ago

If you'd like I can zip up my dfhack/lnp install and upload it.

RosaryMala commented 7 years ago

Sure.

On 04-Jan-2017 2:27 AM, "Jordan Goetze" notifications@github.com wrote:

If you'd like I can zip up my dfhack/lnp install and upload it.

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jghibiki commented 7 years ago

Download from google drive Apparently github only allows 10mb uploads :frowning: