Rosenrudel / arma3_cram

Sofar only a script that is trying to bring anti artillery and rocket capabilities to the Vanilla Preatorian
GNU General Public License v3.0
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lead issues #17

Open PaxJaromeMalues opened 3 years ago

PaxJaromeMalues commented 3 years ago

The turrets are still having issues with targets which do not come down to them from atop. Tested targets 700m left, right, rear and front of the turrets with a single turret active one shell in the air at a time: Left: 6/10 shells intercepted Right: 7/10 shells intercepted Rear: 9/10 shells intercepted Front: 1/10 shells intercepted This could be caused by the fixed value determining the shell velocity around 1200m/s. We might actually be in need to do a calculation or define ranges from the turret that will make the turret engage flat targets with a higher lead prediction speed ~1300-1440m/s