Closed PaxJaromeMalues closed 3 years ago
maybe _cram aimedAtTarget [_target, (currentWeapon _cram)] > 0.9 could help with behaviour, especially when the turret switches to the next target rather quickly.
_cram aimedAtTarget [_target, (currentWeapon _cram)] > 0.9
maybe
_cram aimedAtTarget [_target, (currentWeapon _cram)] > 0.9
could help with behaviour, especially when the turret switches to the next target rather quickly.