Rosenrudel / arma3_cram

Sofar only a script that is trying to bring anti artillery and rocket capabilities to the Vanilla Preatorian
GNU General Public License v3.0
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shoot restriction if aimed unwell #5

Closed PaxJaromeMalues closed 3 years ago

PaxJaromeMalues commented 3 years ago

maybe _cram aimedAtTarget [_target, (currentWeapon _cram)] > 0.9 could help with behaviour, especially when the turret switches to the next target rather quickly.