Closed Rossco1337 closed 4 years ago
i don't know how or why, but it was caused by the plugin IngameDebugConsole by yasirkula (https://github.com/yasirkula/UnityIngameDebugConsole). just removing the editor portion didn't work, and it wouldn't build even when the prefab wasn't in the scene.
it doesn't fix the 2020 build segfaulting but i guess this builds now
i don't know how the most popular game engine in the world can have zero support for compiling projects from command line but here we are. if anyone is here from a search engine, please feel free to use this as a comment box.
licensing
unity requires a license to compile projects. this shouldn't be a problem because a personal license is free. but it's by far the biggest pain point. there are two schools of thought when it comes to licensing unity. these apply to both personal and professional versions of unity:
manual
automatic
building
this is where the fun starts. i'm gonna have a few more cracks at this and edit this issue with some fun errors. the main one that i've found so far is
2020.all - default option (compression enabled) will prevent any project from building
having "compression" enabled in the build settings of ANY 2020 project will prevent the game from building. this is a default setting and i only found it by searching "ReferenceError: unityFramework is not defined" because that's what appeared i tried to play the broken project in a browser. https://forum.unity.com/threads/uncaught-referenceerror-unityframework-is-not-defined-at-htmlscriptelement-script-onload-webgl.803967/ acknowledged in january, still not fixed as of 2020.2.
2020.1.0b4 2020.1.0b5 - the editor literally just dies before doing anything (Segmentation fault).
reported 2 weeks ago, not acknowledged. https://gitlab.com/gableroux/unity3d-gitlab-ci-example/-/issues/91
2019.3.9f1 / 2019.3.8f1 - fatal crash - looks like it's trying to do something VR related and failing when it doesn't get back expected usb devices
i have no VR related packages in my manifest. this is not and never will be a VR project. i don't have the ability to remove this DLL from the docker-hosted image.
2019.2.11f1 - the same as above
except it occurs on ./Runtime/Utilities/Argv.cpp Line: 360