Closed RotX18 closed 2 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioHandler : MonoBehaviour
{
private void Awake() {
//dont destroy the audio source when transitioning scene to scene
DontDestroyOnLoad(gameObject);
}
}
Description:
Note: In game and in the source codes, the .mp4 file is edited to be 32:07 as its duration.
Implement game audio