Closed RotX18 closed 2 years ago
Project window:
Object will be used as a placeholder to activate the clocks using the battery. To use any other asset as the clock activator,
- @chiitori Can help me split the two controllers below
@RabbitKazma Create a new UI screen with L and R controllers seperately?
- @chiitori Can help me split the two controllers below
@RabbitKazma Create a new UI screen with L and R controllers seperately?
yes, I will discuss with you later.
@RabbitKazma Implemented UI toggling, see #40
Also addressed movement bug, documentation in #84
Lighting settings and shadow parameters can be adjusted, will discuss with @chiitori and @RabbitKazma in person
Added "Player" tag to player game object
Added script to (Renamed from Cube) EndSceneCollider
Adjusted lock to have the entire object in position instead of just model
Issue: Friction between the colliders was causing the rotation of the player due to the force of movement still acting on the player's RigidBody
Solution: Change the collider of the player to a capsule collider and set its friction to 0; Friction set using the material, reused SphereMat as the parameters already satisfy the condition
Note: Removed CollisionHandler.cs from player object to allow more smooth interaction between player and wall. (#114)
Issue for documenting any miscellaneous changes such as refactoring of code that may not pertain to any particular file in the project