Rotwood-Vale / Ratwood-Keep

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[REQUEST] Bring back craftable types of bait #290

Open Azarak opened 5 days ago

Azarak commented 5 days ago

Is your feature request related to a problem? Please describe.

Bring back the couple craftable types of bait from https://github.com/Rotwood-Vale/Ratwood-Keep/pull/289, if it gets merged

These can help fishers get very specific fish to sell to alchemists

Describe the solution you'd like

Describe alternatives you've considered

Additional context

IgneGame commented 4 days ago

Per your recommendation. I'd like to keep a good amount of the previous code that relied on different factors for not only targeting specific fish but improving your odds getting better fish in general.

This was done primarily through upgrading your rod's components, as mentioned in discord modular probably doesn't need to return and just different rods would work. I believe we had 3 Tiers, Fishers started with T2 and T1 (or best) could be bought at the Merchant. This honestly was just a flat buff but it serves as something to work towards/ spend money on just like other roles tend to do.

Location had a minor role as well in determining what is caught. I think the pervious code had it so one location probably ended up being better than all the others. I think it'd be nice to diversify that a bit.

And then of course lastly which has already been suggested is bait. I'm unsure if i want to suggest the merchant being able to sell the "best" bait due to how busy they can get but I'll leave that to you. Otherwise I think the previous amount of bait was ok and I don't know if we need more variety or not.