Closed Rover656 closed 5 years ago
Rendering large tilesets with the canvas system results in massive textures being stored on the GPU. An alternative must be found, and the canvas system should be reserved for smaller sizes.
Tileset rendering has been rewritten it now uses viewport or cull area information to render the small section of tiles currently visible.
Rendering large tilesets with the canvas system results in massive textures being stored on the GPU. An alternative must be found, and the canvas system should be reserved for smaller sizes.