Rover656 / Ngine

A C++ 17 library for producing 2D games.
https://www.nerdthings.dev/ngine
Apache License 2.0
2 stars 2 forks source link

Full Physics Integration #19

Open Rover656 opened 5 years ago

Rover656 commented 5 years ago

Proposed Features

We need to properly integrate the Box2D physics engine as right now, it simply uses it for collision checking.

Grounds for change/addition

This should be added as it takes a massive load off a developer, allowing them to focus on building the game, not the physics engine.

Trade-offs

None foreseeable.

Rover656 commented 4 years ago

This is being worked on, will be pushed straight to master once completed (as I accidentally began on master branch and am too lazy to move to another branch). The new implementation currently breaks a lot of the current API, including the ability for entity transformations recently added (scale and origin).