Open Rover656 opened 5 years ago
This is being worked on, will be pushed straight to master once completed (as I accidentally began on master branch and am too lazy to move to another branch). The new implementation currently breaks a lot of the current API, including the ability for entity transformations recently added (scale and origin).
Proposed Features
We need to properly integrate the Box2D physics engine as right now, it simply uses it for collision checking.
Grounds for change/addition
This should be added as it takes a massive load off a developer, allowing them to focus on building the game, not the physics engine.
Trade-offs
None foreseeable.