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RoyTheunissen
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Asset-Palette
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
MIT License
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Feature/macros
#7
Closed
RoyTheunissen
closed
2 years ago
RoyTheunissen
commented
2 years ago
Added the option to create a Macro entry when dragging in a script with static methods. Macro entries can be run by double-clicking them.
Entries can now optionally handle assets being dropped onto them. This is so that you can drag a texture onto a Macro to set it as a custom icon.
Undo and Redo is no longer as sluggish because the window now immediately repaints.
Fixed context menu-triggered renames not working correctly.
Made entry labels easier to read against white icons.