issues
search
RtsAiResearch
/
IStrategizer
AI engine for Real-Time strategy games
http://rtsairesearch.wordpress.com/
Apache License 2.0
21
stars
12
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Add feature to pause the engine and the game from UI
#83
ogail
opened
10 years ago
0
Change the planner to use command pattern
#82
ogail
opened
10 years ago
0
Separate IStrategizer to work in a separate thread from BWAPI
#81
ogail
opened
10 years ago
0
initial implementation for parameters abstraction
#80
ogail
closed
10 years ago
0
Fixing Tabs Problems
#79
ghost
closed
10 years ago
0
Implement new goals
#78
ogail
closed
10 years ago
1
Add required conditions for Goals
#77
ogail
closed
10 years ago
0
Change actions condition evaluation to use CompositeExpression
#76
ogail
closed
10 years ago
1
Develop the Conditions library
#75
ogail
closed
10 years ago
1
IsMoving
#74
mohamed-samir-mohamed
opened
10 years ago
0
Skeleton for "MoveEntityAction"
#73
ghost
closed
10 years ago
0
Change all GameEntity methods to take Vector2 instead of X, Y
#72
ogail
closed
10 years ago
1
initial commit for MoveAction
#71
mohamed-samir-mohamed
closed
10 years ago
1
Implement AdaptPositionForSpecialBuilding method
#70
ogail
closed
10 years ago
1
Refactor WorldMap.cpp to extend InfluenceMap class
#69
ogail
opened
10 years ago
0
Design a decent base distance similarity
#68
ogail
opened
10 years ago
0
Define real typedef that corresponds to double and change the whole code to use it
#67
ogail
opened
10 years ago
0
Implement AdapterEx::GetEntityObjectId
#66
ogail
closed
10 years ago
1
Bug fixes for actions
#65
ogail
closed
10 years ago
0
Improve state fetching method
#64
ogail
opened
10 years ago
0
Implement WinGameGoal
#63
ogail
closed
10 years ago
0
Implement DestroyEntityGoal
#62
ogail
closed
10 years ago
0
Implement DeployArmyGoal
#61
ogail
opened
10 years ago
0
Implement TrainArmyGoal
#60
ogail
closed
10 years ago
0
Implement CollectResourceGoal
#59
ogail
closed
10 years ago
1
Implement EnableResearchGoal
#58
ogail
opened
10 years ago
0
Implement EnableEntityGoal
#57
ogail
opened
10 years ago
0
Take snapshot of the RtsGame, typedef GameState* RtsGame
#56
ogail
closed
10 years ago
1
Abstract learnt action parameter
#55
ogail
closed
10 years ago
1
Implement MoveAction
#54
ogail
closed
10 years ago
0
Implement AttackEntityAction and AttackGroundAction
#53
ogail
closed
10 years ago
0
Implement actions postconditions
#52
MHesham
closed
10 years ago
1
Add cell distance to enemy base and distance to engine base
#51
MHesham
closed
10 years ago
1
Skeleton for "MoveAction"
#50
ghost
closed
10 years ago
1
Make LFHD able to learn multiple plans for the same goal when goal fail and succeed in the Goal Matrix
#49
MHesham
closed
10 years ago
1
Make CellFeature able to fill PlanstepParams with default values
#48
MHesham
closed
10 years ago
1
Make no need to regenerate ID Lookup file on engine IDs change
#47
MHesham
closed
10 years ago
1
Rewrite all goals conditions to use Expressions
#46
MHesham
closed
10 years ago
0
Make Planstep success, alive and pre conditions evaluate on specific RtsGame instance
#45
MHesham
closed
10 years ago
1
Make RtsGame serializable and cloneable
#44
MHesham
closed
10 years ago
1
Implement AttackGround action
#43
MHesham
closed
10 years ago
0
Fix Planner bug for parallel expansion exeuction
#42
MHesham
closed
10 years ago
1
Implement MoveEntity action
#41
MHesham
closed
10 years ago
0
Implement Gather action
#40
MHesham
closed
10 years ago
1
Initial commit for 'MoveAction'
#39
ghost
closed
10 years ago
0
Let IMSystemManager use the real time not engine cycles to update IMs
#38
MHesham
closed
10 years ago
0
Fix IMs not being updated and increase Build action timeouts
#37
MHesham
closed
10 years ago
0
Code re-factoring and logging addition with TrainAction fixed
#36
MHesham
closed
10 years ago
0
Pass a useful time parameter to the update methods of the engine
#35
MHesham
closed
10 years ago
0
Logging support and some code refactoring
#34
MHesham
closed
10 years ago
0
Previous
Next