Closed greeneflower closed 1 year ago
Oh, and I'm using the latest versions as far as I know from the gdrive and here (v1.6.0.zip for both)
It seems that there aren't nicknames stored in your persistents for MAS. For how long did you play MAS ?
I had to restart it recently, so only a few days. She has my name though, and birthday etc. Is there a way to add a nickname through code that will fix this or do I have to just keep playing regular MAS for that?
It might be because the variable store.persistent._mas_player_nicknames
is empty cause you don't have nicknames stored in it yet. I'll put a fix with the next version.
For now you can just go to monikai_chat.rpy
in game/Submods/AI_submod
of your DDLC folder and replace around line 50 store.persistent._mas_player_nicknames
with [mas_get_player_nickname()
, tell me if this works.
Typo perhaps? (Sorry I wish I knew code so I could help more!)
I tried finishing the brackets just to see, and I got this instead
Same deal, tried a few different variations.
Okay I see what can be the issue, I'll put a fix for v1.6.0 in coming minutes.
No worries, thank you for your help. I love the idea and work you put into the submod! :)
Download Monik.A.I-game-v1.6.0.zip
again and it should be fixed
I feel so bad haha, but here's the new error I got.
I will say she is also calling me by my username in chatbot now, which is an interesting development
I've made a typo error sorry, it's supposed to be mas_get_player_nickname()
I believe I tried [mas_get_player_nickname()], and mas_get_player_nickname() both with the similar errors. Just curious, is there no way to edit the persistent file for MAS itself (not the submod) to just add in the nicknames manually?
I don't think so. Maybe replacing this line with these two can work:
$ player_nickname_ai = mas_get_player_nickname()
$ msg = msg.replace("<USER>",player_nickname_ai)
Potentially I'm putting it in the wrong place?
Yeah delete them from here, it was to replace line 303 $ msg = msg.replace("<USER>",mas_get_player_nickname())
Ok, cool. So far, it doesn't give me the error (Although she still freezes for a little bit before giving a response) She does still call me by the chatbot.ai username (might be the intentional fix!), but for now I can probably have her call me something else if the memory stays consistent. Thank you. Here's what I'm looking at now.
Nice ! Actually the name from CAI is fixed and won't change cause it depends directly on your username there. The random nickname pool is more for the Pygmalion chatbot.
About the loading time it is normal at the beginning while you have to wait for the game to login on CAI and then it should be a little bit faster.
Nice, thank you again. I'll close this for now.
I installed the mod with the user friendly tutorial and used the exe. The only feature I have enabled is the chatbot.
Whenever I chat with her, it almost works, but after thinking Monika always has to pause an unusually long time (usually the program freezes entirely for a good few seconds - and it often crashes). I then might get this error screen, and if I hit ignore I can then read what she has to say:
Debug mode doesn't seem to do anything obviously different.
Here's the full log:
(This is my first bug report to github, so I'm sorry if I missed anything!)