This mod is saving me from so much inventory management stress. Thank you SO much for making it.
One thing that I can't figure out though, is how to specify what breaks what.
Specifically, because if possible, I'd like to remove use of tools when it's not actually beneficial to use them.
Examples:
Enchanted sword breaks vines & flowers. (No time/yield gain + lost durability.) -> Use empty/offhand instead.
Enchanted axe breaks sugar cane & saplings. (No time/yield gain + lost durability.) -> Use empty/offhand instead.
IF no axe is present, it uses enchanted sword is used instead.
Any clarity on the topic would be really appreciated <3
You're the best!
This mod is saving me from so much inventory management stress. Thank you SO much for making it.
One thing that I can't figure out though, is how to specify what breaks what. Specifically, because if possible, I'd like to remove use of tools when it's not actually beneficial to use them.
Examples:
Any clarity on the topic would be really appreciated <3 You're the best!