Rufus31415 / Simple-WebXR-Unity

⭐ Bringing WebXR to Unity 3D ! B-)
https://rufus31415.github.io/webxr/MRTK-HandInteraction/
MIT License
576 stars 82 forks source link

MSAA support #25

Closed HawkenKing closed 3 years ago

HawkenKing commented 3 years ago

would be nice to get anti-aliasing working without the framerate hit. For example 4x MSAA

Tested on Oculus Quest Browser

Rufus31415 commented 3 years ago

Yes, on Quest the rendering is really bad. I've never tried MSAA. I'm surprised that the rendering is clean on all other platforms... In my example scenes, I could enable MSAA on each Camera in Project Setting / Graphics.