Closed handzlikchris closed 2 years ago
This seems to be a callstack size issue. This error is known on the internet. One of the solutions is to change the API compatibility level in WebGL player settings
Thanks - shouldn't have assumed it something with this tool - works now
Hi,
Thanks for putting the tool together.
I'm wondering if it supports URP?.
I managed to succesfully run it using surface shader (3D project) but for URP I'm getting errors.
Tried 2 times once with clean URP project and second with upgrade of existing working surface-shader project to URP - same errors.
Thanks, Chris
PS: error if that helps at all