The SMAPI log now includes the assembly version of each loaded mod (thanks to spacechase0!).
Fixed content.Load ignoring language override in recent versions.
Fixed player sprites and building paint masks not always propagated on change.
For the update check server:
Rewrote update checks for mods on CurseForge and ModDrop to use new export API endpoints. This should result in much faster update checks for those sites, and less chance of update-check errors when their servers are under heavy load.
Added workaround for CurseForge auto-syncing prerelease versions with an invalid version number.
For the log parser:
Clicking a checkbox in the mod list now always only changes that checkbox, to allow hiding a single mod.
Fixed the wrong game folder path shown if the Mods folder path was customized.
For the JSON validator:
Updated for Content Patcher 2.1.0 – 2.3.0, and fixed validation for Priority fields.
Fixed incorrect errors shown for..
some valid Entries, Fields, MapProperties, MapTiles, and When field values;
CustomLocations entries which use the new unique string ID format;
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Bumps Pathoschild.Stardew.ModBuildConfig from 4.2.0 to 4.3.0.
Changelog
Sourced from Pathoschild.Stardew.ModBuildConfig's changelog.
... (truncated)
Commits
66d9e82
prepare for mod build package release1ce878a
remove HTML in mod package README76666d9
add param docs to event interfacesd9a46f6
update for load-game changes in 1.6.9 build 24277e2d3ffb
update package instructions2e99cd5
fix installer publish on Linux/macOS123dca8
update rewriters for 1.6.9608c8fa
Merge pull request #940 from abhiaagarwal/arbitrary_files_modbuilda8c9372
tweak mod file manager naming1effd1b
minor refactoringDependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting
@dependabot rebase
.Dependabot commands and options
You can trigger Dependabot actions by commenting on this PR: - `@dependabot rebase` will rebase this PR - `@dependabot recreate` will recreate this PR, overwriting any edits that have been made to it - `@dependabot merge` will merge this PR after your CI passes on it - `@dependabot squash and merge` will squash and merge this PR after your CI passes on it - `@dependabot cancel merge` will cancel a previously requested merge and block automerging - `@dependabot reopen` will reopen this PR if it is closed - `@dependabot close` will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually - `@dependabot show