Hiya, so I started to categorize the #define's into separate files - just some small notes:
Since it's a lot to cover... might be best to look at the #include list in mod.hsp
Since trait and event names were taken I added the word "define" at the end->so they're called traitdefine and eventdefine instead.
While music is used in mdata, I didn't know if I should put the sound in there since sdata is like skill/spell, and didn't know if mdata was sorta like "map/music."
The items I didn't touch in mod.hsp either aren't called directly like cdata(grabStuff) or mdata(Stuff) or I couldn't decide where to put them.
Again this is sorta massive now that I'm looking at it on gitHub so if you decide to cancel/scrap this idea I completely understand - at least I learned db means Database lol. But I ran the compiler and created a character, ran around Vernis for a bit - so it should functional.
Hiya, so I started to categorize the #define's into separate files - just some small notes:
mod.hsp
trait
andevent
names were taken I added the word "define" at the end->so they're calledtraitdefine
andeventdefine
instead.mod.hsp
either aren't called directly likecdata(grabStuff)
ormdata(Stuff)
or I couldn't decide where to put them.Again this is sorta massive now that I'm looking at it on gitHub so if you decide to cancel/scrap this idea I completely understand - at least I learned db means Database lol. But I ran the compiler and created a character, ran around Vernis for a bit - so it should functional.