Open Ruin0x11 opened 3 years ago
The puddle mef should have its own aspect for storing the magic effects supplied by the IItemPotionAspect of the thrown potion, and if not then the ID of the item for use with its on_drink prototype callback.
IItemPotionAspect
on_drink
The puddle mef should have its own aspect for storing the magic effects supplied by the
IItemPotionAspect
of the thrown potion, and if not then the ID of the item for use with itson_drink
prototype callback.