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RuiwenTang
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Skity
A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM
https://ruiwentang.github.io/Skity/
MIT License
219
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brand new implement metal support in IOS and mac
#51
CaichaoGitHub
closed
1 year ago
1
fix bug: updateViewport adjust size of canvas exception
#50
zqiangang
closed
1 year ago
1
anti-alias problem. thank you author
#49
zqiangang
opened
1 year ago
2
"Can not find GPU contains Graphic support"
#48
notshriram
opened
1 year ago
1
Caveat while building on M1 Mac
#47
notshriram
closed
1 year ago
5
android example and some gl fix
#46
CaichaoGitHub
closed
1 year ago
1
[GL] break curve into 32 segments in geometry shader
#45
RuiwenTang
closed
1 year ago
0
[GL] Fix curve degenerate error in geometry shader
#44
RuiwenTang
closed
1 year ago
0
Fix cubic degenerate error
#43
RuiwenTang
closed
1 year ago
0
Cubic curves degenerate to lines
#42
tuzhong007
closed
1 year ago
1
Caichao/support opengles
#41
CaichaoGitHub
closed
1 year ago
1
Fix compile error when using vcpkg
#40
RuiwenTang
closed
1 year ago
0
Compilation errors using vcpkg repository on Linux
#39
daljit97
closed
1 year ago
3
how to draw irregular shape?
#38
CaichaoGitHub
closed
1 year ago
5
Fix vec4 cross product cause arc path error
#37
RuiwenTang
closed
1 year ago
0
Convert glyph outlined path to single line bezier path #12
#36
alyfreym
closed
1 year ago
8
how to draw arc progressive?
#35
CaichaoGitHub
closed
1 year ago
4
without gs shader , result is not incorrect
#34
CaichaoGitHub
closed
2 years ago
1
Fix third_party dependence can not found on other environment
#33
RuiwenTang
closed
2 years ago
0
Examples fail to build on macOS by default, incorrect glfw library directory in CMakeLists.txt
#32
Sakari369
closed
2 years ago
3
WIP: Implement software path stroke
#31
RuiwenTang
closed
2 years ago
0
Implement basic software raster based on dda-line and sweep-line algo…
#30
RuiwenTang
closed
2 years ago
0
setMaskFilter( ) 导致图形不绘制
#29
0TemetNosce0
closed
2 years ago
3
Fix curve approximate accuracy and precision
#28
RuiwenTang
closed
2 years ago
0
曲线绘制不光滑
#27
0TemetNosce0
closed
1 year ago
12
抗锯齿效果不是很理想
#26
0TemetNosce0
closed
2 years ago
1
Fix stroke rect use paint.fillColor
#25
RuiwenTang
closed
2 years ago
0
我使用setStrokeJoin()的时候,曲线连接处没有效果
#24
0TemetNosce0
closed
2 years ago
3
onDrawRect stroke颜色不对
#23
0TemetNosce0
closed
2 years ago
1
Support cross compile with emscripten and running under WebGL2 context
#22
RuiwenTang
closed
2 years ago
0
rewrite some path process function
#21
RuiwenTang
closed
2 years ago
0
考虑支持 webGL2.0 方便编译 wasm for web 版本么
#20
helloyokoy
closed
2 years ago
4
down grade cmake version to fit android studio installed cmake
#19
RuiwenTang
closed
2 years ago
0
move codec to seperate module like svg
#18
RuiwenTang
closed
2 years ago
0
Update README append nanogui porting demo
#17
RuiwenTang
closed
2 years ago
0
[opengl] make Geometry shader raster work
#16
RuiwenTang
closed
2 years ago
0
[README] Update `Build and Install` section
#15
RuiwenTang
closed
2 years ago
0
[cmake] support vcpkg install
#14
RuiwenTang
closed
2 years ago
0
[refactor] Rename hw_pipeline to hw_renderer
#13
RuiwenTang
closed
2 years ago
0
[Vulkan] Use compute shader to do blur effect
#12
RuiwenTang
closed
2 years ago
0
Make Vulkan backend support blur effect
#11
RuiwenTang
closed
2 years ago
0
Implement new text drawing API
#10
RuiwenTang
closed
2 years ago
0
Move color_parser code to module/svg directory
#9
RuiwenTang
closed
2 years ago
0
use find_package to restrict minimum version of libpng
#8
RuiwenTang
closed
2 years ago
0
config action triggered only by subdirectory changes
#7
RuiwenTang
closed
2 years ago
0
Create cmake.yml
#6
RuiwenTang
closed
2 years ago
0
Implement vk_image_pipelines
#5
RuiwenTang
closed
2 years ago
0
refact code for hardware backend canvas
#4
RuiwenTang
closed
2 years ago
0
Support SVG parser and render
#3
RuiwenTang
closed
3 years ago
0
Implement texture interface
#2
RuiwenTang
closed
3 years ago
0
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