Open Rumsfield opened 1 month ago
From Discord user tehebrium
More customization of resource generation (in the loot chest), with a command to import custom items to Konquest.
Possibility to create towns with special resources, using a separate loot table. This way, some towns can become real Points of Interest.
Compatibility with MythicMobs to create monsters/guards that would defend territories with the same logic as Iron Golems.
A tax system instead of city-generated revenue. Currently, the more cities and territories you own, the more money you generate. This isn't entirely logical; instead, the more cities you have, the more taxes you should have to pay. However, cities would still be points of interest on the map, serving as teleportation hubs. Additionally, with the idea of resources, a city's value would come from its resource generation, not just from owning cities.
Add new buildings, similar to RTS games, with building patterns (with a limited number per city, which can be increased through upgrades) in the same way as Monuments. For example, a Barracks that passively generates monsters (tied to the MythicMobs integration I proposed earlier) to defend the Kingdom. Also, a City Bank that stores the money collected from taxes. This building could then be attacked by enemy players to steal the city's money, as well as money stored by other players. There are certainly other building ideas that would be extremely relevant and fit perfectly with the Monuments concept you've already created.
Drastically improve the user-friendliness of Konquest. The plugin is ABSOLUTELY not intuitive for new players. There are many commands to learn and master, which aren't always logical. A major overhaul of the logic through a GUI could be very interesting. (With the potential help of an AI like ChatGPT, this work can be significantly accelerated).
From Discord user .hailey.rose.
Add the ability to sell towns to other players/kingdoms.
This is a general issue to capture suggestions and ideas.