Closed unluckyjori closed 5 months ago
This doesn't seem to be related to InputUtils, but just in-case, send logs + modpack code
it works without the mod and when I add it it dose not
018d3d46-662f-e880-b54d-317484b1c68d
[Info : Unity Log] Disconnect callback called [Info : Unity Log] Is server: False; ishost: False; isConnectedClient: False [Info : Unity Log] Local client connection denied; clientId: 0; reason: [Info : Unity Log] Displaying menu message [Info : Unity Log] Failed loading; displaying notification [Info : Unity Log] result: Error
are you joining public lobbies or a friends server?
public
generally speaking, you need to have the same mod list as the host of public lobbies. InputUtils has nothing to with this as it's a client side only mod. As proof, here's a video of me hosting and join a lobby I created with your modpack
when I try to join a lobby without the same mods as me it works normaly but when I add the mod it wont let me join
host the lobby without any mods and join the lobby with the modpack
Looking through a few mods in the list, a few of them do a mod list check and cancel the connection if they do not match. I've checked the log and found that this is in fact the case. For future reference InputUtils doesn't touch anything network related and shouldn't ever be the cause of you not being able to load into a lobby. Unless another mod is doing a modlist check.
It used to let me join servers but after I updated it I get an error joining them. I tried downloading a old version but for some reason it won’t let me anymore.