Closed KlutzyBubbles closed 5 months ago
This was something I fixed with the attribute style api, but I forgot to do the same for the runtime/builder api.
Could you try again with the artifact from the PR and let me know if the issue is still present. https://github.com/Rune580/LethalCompanyInputUtils/actions/runs/7679068148
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Describe the bug In game controller/keyboard binding getting cleared on custom keybinds (in game keybinds stay changed) that default to nothing in my mod BetterEmotes.
To Reproduce Steps to reproduce the behavior:
Expected behavior Keybind stays changed
Logs There are simply no logs when any of the steps are done, unless im missing an option somewhere, my bepinex is set to all logs
ModPack Code or File 018d4b24-3701-a35e-3617-c40f3f7c7925
Additional context Not sure if its an issue with the way i have it implemented but for extra information, this is how i have implemented it https://github.com/KlutzyBubbles/lc-better-emotes/blob/lcvr-compat/BetterEmote/Utils/Keybinds.cs