Rune580 / LethalCompanyInputUtils

GNU Lesser General Public License v3.0
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Add keybinds to dedicated "Mod Keybinds" section #6

Closed legoandmars closed 10 months ago

legoandmars commented 11 months ago

I think it's a good idea to have separation between vanilla and modded keybinds so people don't get them confused

There's already a REBIND CONTROLLERS section, so the system seems like it's in place

Could go between the main section and REBIND CONTROLLERS section

Rune580 commented 11 months ago

There isn't a "section" system in place with the in-game ui, when loading the rebind menu, it loads every bind until it reaches the controller binds and then before reaching the first controller bind it adds the text REBIND CONTROLLERS to the ui.

I can certainly modify the UI as a whole to make up for this, but that could potentially break compatibility with any mods that opt for implementing their own system for add binds to the game ui.

I'll think about it

Rune580 commented 10 months ago

9 Added this. I'll close this issue once this is available in the latest release

legoandmars commented 10 months ago

Preview looked great, good stuff

Rune580 commented 10 months ago

doing some final compat testing with mods that inject their controls directly into the keybinds UI bypassing InputUtils. If everything goes well I should have a release here soon

Rune580 commented 10 months ago

implemented with 0.5.0