RuneMate / Issues

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RS3 SoundEffects issues #14

Open tyb51 opened 5 years ago

tyb51 commented 5 years ago

Describe the bug Sound effects are provided in an unreadable format, do not reference any emitting entities and provide faulty distances

Affected game modes: RS3 not tested in OSRS

RuneMate version: 2.59.9

To Reproduce Steps to reproduce the behaviour:

  1. At any spot print out: SoundEffects.getEmittingSoundEffects()

Please include the code used to produce this bug.

Expected behaviour Print out of a Collection of a lot of SoundEffects. These are in a relatively unreadable format providing a lot of ID's which do not change. Do not reference any entities and do not change even when tehre are certain soundeffect changes. The size of the collection also makes it hard to process the data. Filtering the result can take multiple hundreds of ms.

Additional context Debug log SoundEffects.txt

ccarpenter04 commented 5 years ago

Step 1: Make displayed in the dev toolkit Step 2: Figure out how it's positions are setup in rs3. Step 3: Apply API to use case.