Describe the bug
Sound effects are provided in an unreadable format, do not reference any emitting entities and provide faulty distances
Affected game modes:
RS3 not tested in OSRS
RuneMate version:
2.59.9
To Reproduce
Steps to reproduce the behaviour:
At any spot print out: SoundEffects.getEmittingSoundEffects()
Please include the code used to produce this bug.
Expected behaviour
Print out of a Collection of a lot of SoundEffects. These are in a relatively unreadable format providing a lot of ID's which do not change. Do not reference any entities and do not change even when tehre are certain soundeffect changes.
The size of the collection also makes it hard to process the data. Filtering the result can take multiple hundreds of ms.
Describe the bug Sound effects are provided in an unreadable format, do not reference any emitting entities and provide faulty distances
Affected game modes: RS3 not tested in OSRS
RuneMate version: 2.59.9
To Reproduce Steps to reproduce the behaviour:
Please include the code used to produce this bug.
Expected behaviour Print out of a Collection of a lot of SoundEffects. These are in a relatively unreadable format providing a lot of ID's which do not change. Do not reference any entities and do not change even when tehre are certain soundeffect changes. The size of the collection also makes it hard to process the data. Filtering the result can take multiple hundreds of ms.
Additional context Debug log SoundEffects.txt