Open ghost opened 5 years ago
I would be fine exposing it if I knew how to reliably detect that more of them can be used, but currently we only detect the status of a few of them and thus only use a few in the web. An enum with conditions for each teleports usage would be the first step towards getting this implemented.
Here is a list of teleports that I currently have the data for determining if they can be used. If anyone has further data, then please let me know.
BURTHORPE_GAMES_ROOM(2207, 4940, 0, "Burthorpe Games Room", Collections.singletonList(new MembersRequirement())),
CASTLE_WARS(2441, 3094, 0, "Castle Wars"),
CLAN_WARS(3368, 3163, 0, "Clan Wars"),
FISHING_TRAWLER(2658, 3159, 0, "Fishing Trawler", Arrays.asList(new MembersRequirement(), new SkillRequirement(Skill.FISHING, 15))),
LAST_MAN_STANDING(3400, 3177, 0, "Last Man Standing"),
PEST_CONTROL(2655, 2655, 0, "Pest Control", Arrays.asList(new MembersRequirement(), new CombatLevelRequirement(40))),
TZHAAR_FIGHT_PIT(2404, 5180, 0, "TzHaar Fight Pit", Collections.singletonList(new MembersRequirement()));```
I'll unlock the barbarian minigame teleport and see if there is a varp change. Same for blast furnace.
Tithe farm teleport would be a PITA but I'll get to it when I can.
Please remind me once you have collected the mentioned data.
I have the blast furnace minigame data @Snufalufugus , maybe that'll help you get them quicker :)
Is your feature request related to a problem? Please describe. Sometimes I want more control than the web provides authors to get to a location near a minigame.
Describe the solution you'd like Expose the minigame teleport api used by the web.
Describe alternatives you've considered Writing my own minigame teleport api.
Additional context :)