RuneMate / Issues

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GroundItems are rendered slightly too high/low #49

Open RobinPC opened 5 years ago

RobinPC commented 5 years ago

Describe the bug Ground items are rendered incorrectly causing resulting in slow interaction due to the mouse trying to find an interactable point. Also, when the item is on a slope, the offset seems to be bigger. Zoom levels affect this heavily.

Affected game modes: OSRS

RuneMate version: 2.96.2

To Reproduce Steps to reproduce the behaviour:

  1. Query for any ground object
  2. Render the ground object on an overlay

Expected behaviour Mouse directly moving towards an interactable point and clicking it.

Screenshots Fully zoomed in:

https://i.imgur.com/MGI5ztB.png https://i.imgur.com/KBWQwNN.png https://i.imgur.com/8IqUZyG.png https://i.imgur.com/k2buSV1.png

Average zoom: https://i.imgur.com/W0u0VS2.png https://i.imgur.com/GR3qMYQ.png https://i.imgur.com/wBs6RPj.png https://i.imgur.com/6jTaADH.png

75% zoomed in: https://i.imgur.com/Kn96m42.png https://i.imgur.com/Llc9Dxr.png https://i.imgur.com/w2fQLf9.png https://i.imgur.com/fvvkXmR.png

Side view: https://i.imgur.com/SorKffK.png https://i.imgur.com/kOA6eY1.png

Additional notes When calling hover on different zoom levels.

Fully zoomed in: https://i.imgur.com/i54SYAV.gifv (correct behavior)

50% zoomed in: https://i.imgur.com/cmZpQQ4.gifv (correct behavior)

75% zoomed out: https://i.imgur.com/GtkVRD3.gifv (partially incorrect -> look top left for action)

100% zoomed out: https://i.imgur.com/Eszdtzd.gifv (fails 99% of the time)

ccarpenter04 commented 5 years ago

Can you please tell me the tiles you were demonstrating on so that I can check the tile heights?

RobinPC commented 5 years ago

Coordinate(2741, 3535, 0) located near Camelot. See image for reference: https://i.imgur.com/0lAcLWZ.png