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Failure stepping viewport path when NOT in top-down camera #60

Open tyb51 opened 5 years ago

tyb51 commented 5 years ago

Describe the bug When trying to step a (non-null) Viewport path, failure occurs 99% of the time if the camera is not at a very high / top-down angle.

Affected game modes: Only tested in rs3

RuneMate version: 2.96.4

To Reproduce Steps to reproduce the behaviour:

  1. Define destination
  2. Run back and create Viewport path
  3. Create 2 test cases: 1 with topdown camera, 1 with oblique camera angle
  4. Run logic and see that in topdown camera the path is traversed fine, but with the oblique camera angle the bot fails to step the path.

Please include the code used to produce this bug. ViewportPath.convert(path).step()

Expected behaviour You expect that the Viewport path works in any camera angle. The bot seems to have issues clicking coordinates at angles due to how the interaction model of the coordinate is projected.