Describe the bug
When trying to step a (non-null) Viewport path, failure occurs 99% of the time if the camera is not at a very high / top-down angle.
Affected game modes:
Only tested in rs3
RuneMate version:
2.96.4
To Reproduce
Steps to reproduce the behaviour:
Define destination
Run back and create Viewport path
Create 2 test cases: 1 with topdown camera, 1 with oblique camera angle
Run logic and see that in topdown camera the path is traversed fine, but with the oblique camera angle the bot fails to step the path.
Please include the code used to produce this bug.ViewportPath.convert(path).step()
Expected behaviour
You expect that the Viewport path works in any camera angle. The bot seems to have issues clicking coordinates at angles due to how the interaction model of the coordinate is projected.
Describe the bug When trying to step a (non-null) Viewport path, failure occurs 99% of the time if the camera is not at a very high / top-down angle.
Affected game modes: Only tested in rs3
RuneMate version: 2.96.4
To Reproduce Steps to reproduce the behaviour:
Please include the code used to produce this bug.
ViewportPath.convert(path).step()
Expected behaviour You expect that the Viewport path works in any camera angle. The bot seems to have issues clicking coordinates at angles due to how the interaction model of the coordinate is projected.