Footsteps the enemy makes so you can hear her from further away and walking through the building and a proximity based heartbeat sound where the heart beats faster the closer the enemy gets to the player so you can better tell if she's going away or coming closer.
Footsteps the enemy makes so you can hear her from further away and walking through the building and a proximity based heartbeat sound where the heart beats faster the closer the enemy gets to the player so you can better tell if she's going away or coming closer.