RunwayStudios / After-hours-issueboard

Issue repository for Afterhours
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Feature Request | Enemy footsteps and proximity heartbeat #62

Closed Patrizzy closed 2 years ago

Patrizzy commented 2 years ago

Footsteps the enemy makes so you can hear her from further away and walking through the building and a proximity based heartbeat sound where the heart beats faster the closer the enemy gets to the player so you can better tell if she's going away or coming closer.

K0NR4D1U5 commented 2 years ago

Heartbeat already described in Issue #43

K0NR4D1U5 commented 2 years ago

Will either do Highheel Steps, Barefoot Steps or even Idle Sounds instead

K0NR4D1U5 commented 2 years ago

Added heartbeat, footsteps are replaced with String Ambience