Note: Before submitting this feature suggestion I have already searched to check if this was already suggested, it was, but it was three years ago. In this suggestion am going to bring it back to attention due to it being multiple years, as well as listing some actual use cases where I find it useful. Original suggestion.
What feature would you like to be added.
AutoAnvil / AnvilAura (It has other names as well)
AutoAnvil is a module used to automatically place anvils above players, and I would love to see this brought to Rusherhack, or make it a Rusherhack+ feature due to it being somewhat complex, depending on how the backend infrastructure of Rusherhack is built. I actually use this module in 3arthh4ck, as it is quite useful. Nonetheless I would still love to see this added to Rusherhack so I don't need as many clients when playing. Some example use cases are: the server I mainly play 0b0t has a "burrow patch" which is just simply inflicting massive damage if a player is inside a block. Due to this mechanic, spamming anvils on them is an extremely effective way to quickly pop totems, since it damages so quickly people rarely react in time. Also, they can be used to break armor rapidly, such as silently placing them above players, causing them to cause some damage, but then automatically mining them when they land, allowing fast repetition, and breaking armor in a matter of seconds when combined with AutoTrap. It could have different modes such as "bury", to bury them in anvils so they suffocate or are effected by the burrow patch on 0b in the former use case example, and "mine" to automatically break them as the latter use case example (similar to how the original suggestion poster wanted). Additionally it could have settings like different heights to place anvils, and maybe having a setting for "sand" or "gravel" placements since they can be better for suffocating, have yet to see a crystal PVPer carry a shovel lmao.
Of course this is asking for quite a lot especially considering the original suggestion by the other person was denied, and I'm a developer as well so I know how much a pain in the butt it is to get things to work correctly, but nonetheless it would be a really useful module to have. I've also heard there's gonna be a scripting API, really looking forward to that, perhaps you may not even need to worry about adding this if the scripting API has high coverage of Minecraft protocol and other implementations. Love the client bro, long live Rusherhack!
Is your feature request related to a problem? Please describe.
Unrelated to an issue with the client.
Note: Before submitting this feature suggestion I have already searched to check if this was already suggested, it was, but it was three years ago. In this suggestion am going to bring it back to attention due to it being multiple years, as well as listing some actual use cases where I find it useful. Original suggestion.
What feature would you like to be added. AutoAnvil / AnvilAura (It has other names as well) AutoAnvil is a module used to automatically place anvils above players, and I would love to see this brought to Rusherhack, or make it a Rusherhack+ feature due to it being somewhat complex, depending on how the backend infrastructure of Rusherhack is built. I actually use this module in 3arthh4ck, as it is quite useful. Nonetheless I would still love to see this added to Rusherhack so I don't need as many clients when playing. Some example use cases are: the server I mainly play 0b0t has a "burrow patch" which is just simply inflicting massive damage if a player is inside a block. Due to this mechanic, spamming anvils on them is an extremely effective way to quickly pop totems, since it damages so quickly people rarely react in time. Also, they can be used to break armor rapidly, such as silently placing them above players, causing them to cause some damage, but then automatically mining them when they land, allowing fast repetition, and breaking armor in a matter of seconds when combined with AutoTrap. It could have different modes such as "bury", to bury them in anvils so they suffocate or are effected by the burrow patch on 0b in the former use case example, and "mine" to automatically break them as the latter use case example (similar to how the original suggestion poster wanted). Additionally it could have settings like different heights to place anvils, and maybe having a setting for "sand" or "gravel" placements since they can be better for suffocating, have yet to see a crystal PVPer carry a shovel lmao. Of course this is asking for quite a lot especially considering the original suggestion by the other person was denied, and I'm a developer as well so I know how much a pain in the butt it is to get things to work correctly, but nonetheless it would be a really useful module to have. I've also heard there's gonna be a scripting API, really looking forward to that, perhaps you may not even need to worry about adding this if the scripting API has high coverage of Minecraft protocol and other implementations. Love the client bro, long live Rusherhack!
Is your feature request related to a problem? Please describe. Unrelated to an issue with the client.
Additional context None.