Describe the bug
Although this is not totally a "bug", it is something very annoying that I have "fixed" with a macro
The problem is when you deactivate elytra flight and it is "passing obstacles" it will continue and does not stop baritone with the module
To Reproduce
Steps to reproduce the behavior:
activate elytra flight
configure it to pass obstacles on the highway
stop it while it is passing obstacles
Other mods
List other forge mods you are using (if any): N/A
Expected behavior
Option that says Stop Baritone with Module, this way it will send the Baritone API the action to stop when stopping the module.
Additional context
The video shows the solution with the macro because now I see that it is impossible to unbind a macro without deleting it :), I will open another issue
Describe the bug Although this is not totally a "bug", it is something very annoying that I have "fixed" with a macro The problem is when you deactivate elytra flight and it is "passing obstacles" it will continue and does not stop baritone with the module
To Reproduce Steps to reproduce the behavior:
Other mods List other forge mods you are using (if any): N/A
Expected behavior Option that says Stop Baritone with Module, this way it will send the Baritone API the action to stop when stopping the module.
Screenshots https://github.com/RusherDevelopment/rusherhack-issues/assets/55340002/c1892e7e-1be9-4f10-bea9-f69b8e567232
Additional context The video shows the solution with the macro because now I see that it is impossible to unbind a macro without deleting it :), I will open another issue