Until now, only MON_AI_100RANDOMMOVE had been implemented (with MON_AI_DONTMOVE roughed in but not tested). This turns on (simple) AI seeking behavior, an AI with type MON_AI_SEEKPLAYER will set its Velocity vector in the direction toward the player, and further updates will demonstrate movement toward that position.
Until now, only MON_AI_100RANDOMMOVE had been implemented (with MON_AI_DONTMOVE roughed in but not tested). This turns on (simple) AI seeking behavior, an AI with type MON_AI_SEEKPLAYER will set its Velocity vector in the direction toward the player, and further updates will demonstrate movement toward that position.